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This was a fun little mystery. The writing is funny and the characters feel very distinct and memorable. Lots of fun touches like the skeleton parrot. And I actually really enjoy a breezy, sketchy art style. And I do appreciate having extra health so that it's not an instant game over if you choose the wrong clue.

The thing I'm not a huge fan of (and I know that similar games like Paradise Killer also do this) is that if you don't find all the clues, it softlocks the game at the end. It might be nice to either a) warn you "are you sure you want to continue, you don't have all the clues yet" or b) allow you to leave the end scene and go look around the ship some more.

...Huh, I was almost positive that I put in a message warning you that you don't have enough clues if you go into the end sequence without certain information (the play, the journal, and I think the knife?) I'm going to have to go do a QA pass tomorrow, I think. *sigh*


Thank you for saying such nice things, though! 

Well, I have all three of those items, but I get to "what happened after they turned on each other," I've tried all the items I have and none of them work.

We got informed by a couple people that the end sequence was badly borked; we JUST pushed a hotfix. Redownload the game and try now?

(+1)

Tried this new build and it works and I got to the end, yay!

I will note that it's still possible to softlock, though--you're only warning people that they need to find the knife, the journal, and the play, but you need the other clues (the music, the locket, etc) to finish the game.

There's branching paths! Several clues are right for each step; we warn about the ones that you're most likely to miss, but you can beat the game without ever picking up all the clues.